Add an item that can spawn a portable anvil room, needs to be enabled in the mod settings.Remove some tiny leftover pixels in the lava room room.Add compatibility with Noitavania mod when adding the lava lake room.Add setting for anvil reusability chance.FIX: Portable anvil room spawning two anvils inside each other.Make portable anvil particle emitter look nicer.Add methods to allow other mods to add their own materials and items to recipes.FIX: Fungal shifts not being taken into account.FIX: Portable anvil should now be given only once on spawn, as intended, not every time you reload the game.Add a mod setting to enable anvil mimics to spawn (disabled by default).If you find any bugs let me know so I can fix them! There are also mod settings (Options -> Mod settings) where you can tweak spawn chances etc.Ĭheck out the potion/item recipe effects here: Otherwise the order in which you add items doesn't matter. If you want to use a tablet it needs to be added before the 2nd wand, because 2 wands is already a valid recipe and will start the forging. Spells from potion recipes can only be added to the wand if there is enough free space, if not it will not overwrite already existing spells and it will only apply the remaining bonus (if any).Įach anvil can only be used once by default, but you can find multiple per run. To pour a potion, stand on top of the anvil, take the potion into your hand and press the interact key (E by default). Potions need to be at least 80% full of the material. When merging two wands, two of the following stats will randomly get buffed while 1 gets nerfed: Cast delay, Recharge time, Spread. In other words, adding one tablet will add a random always cast spell to the resulting wand. Just open your inventory and drag your wands out to throw them onto the anvil. Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!
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