![]() From counting you can go on to simple addition and subtraction with small numbers.Then it's the child's turn to take some, and you need to take the same amount plus one more. You take some objects, and ask the child to take for himself as many as you have AND ONE more. Play with marbles or blocks or similar objects.The next person picks one so that its end matches one end of a domino already laid. A child picks one and places it on the table to start the "train". Lay a bunch of dominoes face UP on the table.The person with a higher "dot-count" gets both dominoes. Lay a bunch of dominoes face down on the table. ![]() The child will need to count the dots on the die or dice, and then count steps to move his marker. Have the markers advance as many steps as a die or dice show. The person with a higher TOTAL wins all the cards played in that round. A variation of the one above: deal two cards to each person.This can teach both number recognition and counting, because the child can count those little pictures (hearts, spades, clubs, or diamonds) on the card. The one with a higher number wins all the cards played in that round. Have a deck of regular playing cards minus the picture cards.Let children count all kinds of things they see or use. The teacher should keep it playful, supply measuring cups, scales, clocks, and coins to have around, and answer questions.ĭuring 1st grade, children will then learn addition and subtraction facts, two-digit numbers, some adding and subtracting with two-digit numbers, and some basics of measuring, time and money. Expose the student to two-digit numbers.Ĭhildren may also get started with money, time, and measuring, though it is not absolutely necessary to master any of that.To understand the concepts of addition and subtraction with small numbers.to understand up, down, under, near, on the side, etc.The concepts of equality, more, and less.To count by rote at least to 20, but preferably a little beyond.These games will then become math centres, enabling me to work with small groups of students while the rest are engaged and having fun with these dice games. My plan is to introduce two new games per day until we have 6 games that we can play. This was another popular game, and a great way to practice correct number formation as well as identifying dot patterns on a die. Then, I printed out copies of the game boards and the students played against each other. The special helper and I played against the rest of the kindergarten class. I have cloned this game board, and if you select dual page view in SMART Notebook, you will have two game boards side by side. The happy faces indicate where the student should start printing the number. If the student rolls a number that has already been traced, I decided that he/she would choose a different colour and re-trace the number (creating a "rainbow" number, for additional practice). The first player to have all of his/her numbers traced wins. This game focuses on rolling a die and identifying the dot pattern or number, then correctly tracing that number. Tug of War Game Board 2 SMART Notebook File We challenged them to a tug of war, using SMART Bridgit for interactive play. Lastly, we skyped our partner class and taught them the game. Once students were confident playing the game, we played in partners using our paper game boards. More spaces could be added on each side, and a 10 sided-die could be used from the gallery in SMART Notebook. I have included two versions of the game board. Next, we played this game on the SMART Board (see files below), with the teacher and special helper playing against the rest of the class. In my classroom, we first watched a YouTube video showing a tug of war, as my five year-olds weren't certain about what a tug of war looked like. My rule is that to win, students must roll the exact number of spaces they need. Play continues until one player has the object right in front of him/her on the closest sticker. ![]() The second player rolls/spins, and moves the object that many spaces back towards him or her. The first player rolls/spins, and moves the object that many spaces towards him/her. An object is placed in the middle of the game board on the larger sticker. Depending on the age of the students/skills you are working on, you can use 6, 8, or 10 sided dice or spinners. Students play in pairs, with each student sitting at one end of the game board. Place a large sticker in the middle, and equally spaced smaller stickers on each side (as many as you like depending on students/skills being practiced, but use at least 5 on each side). To create paper game boards: cut a long strip of heavy construction paper. ![]()
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